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I was born in Haliburton, Ontario, Canada, a small town in Ontario’s Cottage Country, with a canoe paddle in one hand and a crayon in the other. A love of art and design led me to an education in Graphic Design which then segued, for reasons I still cannot fathom, to a career as an RCMP Officer (Canadian Mountie - yes, yes, like Dudley Do-Right...) and a Deputy Sheriff in British Columbia. The highlight of my career as a Police Officer included a hair-raising high speed car chase, crash, near shooting and subsequent arrest of a deranged gun-toting bank robber dressed in a clown suit. Tried to take some shots at us too, the clown! Criminals aren't usually very smart...
Artistic pursuits beckoned, and I decided to return to school. I returned to college for three years, obtained diplomas in 2-D and 3-D animation, and began work in the animation and video game industry.
My first job in the animation field was at Studio B Productions (now DHX Media) in Vancouver, BC, drawing backgrounds and props for cartoons (Bob and Margaret, What About Mimi, Braceface, Something Else, etc.). Subsequently, the police-related high speed pursuits and car crashes came in handy as I went to work for Electronic Arts in Vancouver, on the "Need for Speed" series of games where I worked as an artist and also as a police consultant on NFS Most Wanted.
Next up was work as a concept artist on Mario Strikers Charged at Next Level Games in Vancouver.
Following this, I worked as a Senior Concept Artist at Zipper Interactive in Redmond, Washington, for four years, followed by a one-year stint as Senior Concept Artist at Relic Entertainment in Vancouver, BC
Presently, I work as a freelance artist and designer out of my home in Langley, BC.
I am married to a wonderful woman and we have a 7 year old son and a big rough collie. Hobbies include art, hiking, running, water-skiing, boating, chess, woodworking, carving, and designing, reconditioning and modifying a classic Datsun 240z. http://www.cardomain.com/ride/3391523/1972-datsun-240z
I am always looking for new challenges and continued professional growth and improvement in the entertainment and design industries.
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